Tuesday 6 November 2012

2 New D&D 4E Movement Types

D&D 4E Gains More Intuitive Rules for Flying and Vehicles in Combat

The core rules of the D&D 4E game don’t afford much support for vehicle movement in combat. It’s not even mentioned in the D&D 4E Players Handbook. Not until the release of the D&D 4E Adventurer’s Vault were players even capable of encountering vehicles in combat. The rules provided, despite being quite complicated, don’t model vehicle movement as most players would recognize it.

Much the same can be said of the rules given for flying in the D&D 4E Player’s Handbook. The flying rules of standard D&D 4E merely enable creatures to move as normal but in three-dimensions. That’s not much of a flying rule at all.

Enhanced 4E: Combat in Motion provides players with richly detailed, simple-to-use rules specifically designed for flying and vehicles in combat. The system is intuitive and movement is made using the same combat actions employed by all other creatures: Walk, charge, shift, etc.

  • Cruise: Vehicles move just how you’d expect them to, accelerating and decelerating over time and turning in wide circles.
  • Soar: Flying creatures also move the way you’d imagine. A single rule covers both flying creatures that glide and those that can hover.

To purchase your copy of Enhanced 4E: Combat in Motion, visit Enhanced4E.comAvailable in both print and eBook editions!


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